Kromm" Punch dispenses advice and rules tweaks for GMs as well, including how to balance combat so the players are worried, but still have a fair chance how to install those fiendish traps and how to keep everyone – from the bulkiest barbarian to the most wizened wizard – involved from start to finish.ĭungeons is a quick reference guide for gamers who want a fast, fun dungeon raid, giving quick-and-dirty rules that are (mostly) compatible with the Basic Set. But how do you recreate the fun and simplicity of the dungeon crawl using the GURPS system?ĭungeon Fantasy: Dungeons shows you how to speed up combat, defeat fiendish traps, and dispose of the loot after the battle. When adventures were just hack-n-slash, running the game was easy. "You open the door, and discover a 10 by 10 room. Out Of Print – Click here for dealer info Illustrated by Thomas Baxa, Kent Burles, Denis Loubet, Ed Northcott, and Dan Smith
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